An image of Wesley in a blue polo shirt

Wesley Zaron is a current student at Wilde Lake High School, where he just completed his sophomore year. He takes part in high level distance running, as well as academic extracurriculars such as Math Team and National Honor Society (currently a provisional member).

As a distance runner, Wesley trains six days a week. He is captain of Wilde Lake's boys cross country team, where he works to get students active and involved in running. Last year he was third in the Howard County Cross Country Championship and sixth at the 2A Maryland Cross Country State Championship. He won the County Championship in the 3200 meter in indoor track. Unfortunately, he was injured and could not compete in outdoor track.

As a student, Wesley recently participated in the Advanced Research Program to do research with the effects of mindset on athletic performance. He also took Computer Science classes at Howard Community College through Dual Enrollment in order to improve his JavaScript.

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Projects

The Influence of Mindset, Social Media, and Environment on Athletic Performance

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Synthesis Paper Screenshot

I wrote this paper as part of the independent research course I took in the 2025-26 school year. This course required self-pacing with checkpoints throughout the year, which strengthened my time management skills. Additionally, I learned a lot about conducting formal research and writing. This paper looks at how various influences, both internal and external, affect the athletic performance of high school student-athletes.

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Portal Runner

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Portal Runner Screenshot

I made this game as my final "black belt" project at Code Ninjas. I made it mostly independently using Unity. After writing a game proposal, I made all of the models and wrote all the code myself. I used blockbench for modeling and texturing almost everything. This was my first real independent game, and I really like the laid-back gameplay.

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Ortho

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Ortho Screenshot

I made this game as an independent project, just for fun. I made this entirely independently with Unity. I had a lot of fun working with the isometric cubes I drew to see how different layerings and arrangements could make them seem like 3D shapes. This project required some more math, since I had to make the game able to convert a martix into a level.

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Knight Jump

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Knight Jump Screenshot

This is the second game I wrote entirely myself. I made it in one big HTML document originally so that I could embed it into Google Sites. Similar to Ortho, I made my own level with a big matrix and had the game build it. However, since it was all one big map and I was positioning blocks with CSS in JavaScript, I had to do some optimization to keep the game running smoothly.

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Spaceship Pilot

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Spaceship Pilot Screenshot

This was the first game I wrote myself using HTML and JavaScript. Because Google Sites only allowed one file for embeds, I had to figure out a way to host my images somewhere. Originally I tried Google Drive, but I wasn't able to get the raw image URL. I eventually found that I could use GitHub to host my images, then use those in a Google Site embed. Overall, my favorite part of this game is the little particle emitter behind the spaceship. They add some cool animation to an otherwise static-image game.

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Hermit Crab Game

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Hermit Crab Character Screenshot

This game is a work in progress. I just put it directly in here to show what I've learned from the other projects. Spaceship Pilot and Knight Jump both have limitations in what screen sizes they can be played on. Both were made on my school-issued chromebook, and since I used pixels for sprite placement, neither of them scale very well. Because of this, I learned how to use the HTML canvas in order to make the game scale across screens better. I used some of the same code I wrote for keeping the aspect ratio across screen sizes in this game for embedding the Unity games as well. Additionally, I worked to make this game's programming much more organized. I set up objects for the hermit crab character and the map, and I set up image caching. All I've done so far in this game is build a small map system, make a function that can turn that into a playable tilemap, and create some controls and basic collisions with the hermit crab.

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